Count · Explore · Code · Play
Pick one so timers match real life
Core co-play: pick Science or Logic (not both).
Core timers ≈ Math 7 + one co-play 3–5 + Wally 3 ≈ 13–15 min (setup extra).
30-sec grab · by track
Skip food floaties if Wally is grabbing. Prefer spoon, cork/cap, LEGO, crayon, key.
Counting & number sense · parent-led Grade 1 vibe
Pile of 5–8 counters. Touch each as you count.
Draw a ten-frame (2×5) or use the picture. No worksheets — just see and count.
Example: 5 on top — “how many empty?”
Two groups side by side.
Put out 14–18 counters (or two ten-frames).
Observe → predict → try → explain pick 3
Pick 3 objects first, then start the timer.
Pick one · sequencing or if–then
You are the robot. Kids give 3–4 steps to walk to a toy.
“If I clap twice, you hop. If I stomp, you freeze. If I whisper ‘go,’ you tiptoe.” Play 3–4 rounds.
Parallel beside math · or micro cool-down preschool
Do this beside Junie’s math, or as a tiny cool-down — not a fifth full lesson.
Stack: Nesting cups or blocks — “How tall before it tips?” Celebrate the crash; rebuild.
Sort: Dump a mixed handful (big/small or color). “Can you make two piles?”
Pour: Only if you skipped Sink/Float today (tray/sink, adult pours).
Stop at the first happy burst — never push to 5. Bits too big to swallow.
Tap one — get a next-session hint